this is a comic about how hard is to be a Black Hole
BEHIND THE SCENES OF THE FIGHT - hugh & mads being cute !!!
- spoilers! spoilers! spoilers!
- download on google drive
What else could a girl want besides a magenta mohawk?
Hans, the movie concepts based on this amazing edit of Wanderer above the Sea of Fog
Just wanted to get back into the swing of things and practice (…after a rather long break due to technical difficulties) before jumping on the RotG bandwagon again
Inspiration from Lisa Keene’s stunning work and credits to the bunch of tumblr users who came up with sad headcannons and analyses :D
"It’s Been An Adventure, Mr. Fredricksen."
"Adventure Is Out There!"
Someone asked me to post these two companion pieces together so it was easier to reblog them.
Benedict Cumberbatch Performs MoCap ‘Smaug’ In Making Of Video (Exclusive)
Peter Jackson's Weta Digital has released a new video exclusively to The Hollywood Reporter, detailing its Oscar-nominated work to create the massive dragon Smaug — and infuse it with the performance of Benedict Cumberbatch in The Hobbit: The Desolation of Smaug.
"Our challenge with Smaug was making him every bit as engaging and believable as his live action counterparts," explained David Clayton of Smaug’s Oscar nominated VFX team from Weta Digital.
Clayton told THR that to get started, Cumberbatch came to Wellington, N.Z.’s Weta in early 2012. “Using our motion capture stage, we recorded his performances, which focused on the conversation with Bilbo sequence. Having Benedict in a mocap suit was lots of fun — for us, and hopefully for him too — and seemed to help get him immersed and hone in on the character.”
The animation team then brought Cumberbatch’s performance to the CG dragon. “The translation of performance from Benedict to Smaug wasn’t a one-to-one match like you’d get from a humanoid creature. They have very different physiologies,” Clayton explained. “As animators we had to transpose the elements of Benedict’s performance that were critical to the shot, such as head nuances and facial expressions. We then built up the majority of his motion with keyframe animation (meaning that it was animated by hand).
"Smaug needed a formidable presence, so we worked hard to craft impressive poses for his massive body, wings and tail. He also covered a full range of moods — from supreme arrogance to paranoid suspicion, from curiosity to violent rage. Adding to his versatility as a character was the creation of his hands. We achieved this by adding a thumb and extra forefingers to Smaug’s wings."
To allow Smaug to live in his chamber of Erebor — which is filled with gold coins — the team wanted his movement to be “confident and self assured. We got creative with his locomotion through the gold by ploughing him through the coins like a train through snow.”
This was a formidable challenge, as the VFX team has to simulate all the coins with each movement of the dragon. Some of the action sequences involved hundreds of millions of CG coins moving at once.”
As the Weta team built up Smaug sequences with more evolved animation, Cumberbatch used those visuals for additional ADR, working with the sound team (The Desolation of Smaug is also nominated for sound editing and sound mixing Oscars). “It became this great collaboration through which we were able to get the most out of this amazing character,” Clayton said. [x]